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Ushra’Khan

We come for our people

Who are we
Ushra’khan (U’K) is one of the oldest alliances in the game with a focus on the lore and history of EvE. We fight for freedom and the abolishment of slavery. As such we are heavily engaged in the Providence region where Amarr loyal forces are spreading and establishing stations build on the backs of minmatar slaves.

Roleplaying, is it for me?
We don’t wear funny hats and in general you will not see much difference in the internal workings from any other alliance. However our goals and enemies are roleplay defined. Also we enforce that the local channel is only to be used in a roleplaying environment. Some of our pilots write blogs and short stories that can be enjoyed when not actually playing. However if you don’t enjoy the roleplaying aspect you may yet find U’K to your liking simply leave local channel alone.

What is Ushra’Khan about?
Ushra’Khan is about roaming in small mobile forces. We have the capabilities to field capital fleets but it is only deployed occasional. There will not be many  POS take downs if any. We are about friendship and respect towards each other and our enemies. We uphold NRDS policy in all of EvE but in Catch and Providence. We have a focus on small fleet warfare and Covert and black Ops.

What is Ushra’Khan not about?
We don’t do piracy. We don’t shoot POSs for hours on end. We don’t sit on gates for hours waiting for the enemies 300 ship blob to jump into us. We do not smack though we do exchange ideologies on occasion with the enemy.

When do we operate?
Around the clock.  Our time zone distribution: 60% European, 22% Pacific and 17% US.

What are we looking for?
We are looking for mature players or corporations that are mainly interested in small fleet and partisan warfare.
-    Have a Black OP or stealth bomber ship and not found use of it?
-    Ever wanted to engage 100 enemies, being outnumbered 5:1 and live to tell?
-    Tired of watching POS shields or bubbled gates?
-    Want to try out fast paced combat?
Dedicated role player or not you will find Ushra’Khan a good place to be.

For a slightly different spin on U’K recruitment, check out Ombey’s page.

Our killboard

http://www.ushrakhan.com/alliance/edk/

Our contact point

http://www.ushrakhan.com/alliance/viewforum.php?f=33

Our stories

http://www.ushrakhan.com/alliance/viewforum.php?f=13

I normally just play the game and enjoy it but I have noted a disturbing trend in EvE that only has gotten worse over the last year.

The answer is 25 !

Yes, I know Hitchhiker’s Guide to the Galaxy would have you believe otherwise but the answer is in fact 25.

25 Titans is what it takes to kill a capital ship.

The introduction of new items to the game has brought about an imbalance of epic proportions, where titans is by far the most far reaching and damaging to the game. I don’t care much about the actual numbers to be quite frank but the fact remains that 25 Titans is a very realistic possibility to come across in the combat scenario of current day EvE.

CCP has introduced an item that simply throws the balance of the game into absurdity. I know Im in the following point out an issue and give no solution, but one does not need to have a solution at hand in order to spot a problem.

The main problem I think is that CCP thinks the items they introduce are unique in their economic sense. A Titan ? Takes a very large alliance to build one. A single alliance will never own more than one or two ! Initially, yes, that was the truth but now they are actually mainstay in most alliances. You don’t buy the BPO and research it to use it one time. Mass production is the order of the day and why should it not be so ?

CCP has to accept that whatever item they introduce will eventually become mainstay.

But you have to get a character to live in that titan. Who would do that ? Well for the larger alliances that is no problem at all. If you have a character that is able to fly a Titan you simply get ISK from the alliance to go buy a new character and a funding every second month to go buy a 60 Day GTC to keep the Titan pilot active.

Have anyone noted how the GTC prices are soaring ? I’m not saying that Titans are sole to blame but to some extend the “uber” capitals are founded by GTC. This also includes motherships. The result is a constant demand for GTC from the alliances. With limited amount of GTC’s the prices goes up till the regular player can no longer spend hour upon hour in order to scrape the ISK in for his subscription. The alliances have no problem paying cause they have the income from Moons protected by the very pilots that gets their subscription payed. The looser is the average pilot.

Anyway that was a sligt detour into GTC trading, back to Titans.

The very way EvE is constructed around star gates and POSs makes their grid killing ability to the most formidable weapon in EvE. Jump in a fleet of battleships that are needed to take down the cyno jammer and facing 3 Titans the fleet is doomed. Hope you the average player out there enjoyed that ! Ohh you escaped the initial 3 doomsdays then welcome to the cyno jammer. you have to stay there for some time, not like the gate where you can get away. Boom. Did you enjoy the game ?

There is no defence. Nowhere to run and nowhere to hide. You can of course lock down your own system with around the clock Titans, which is equal to, “Hey you have the very same options as we do” I can hear the larger alliances with the Titans saying. The field is level for all. But truth be told it is far from level. The only option a new player coming to EvE has is to join one of the power blocks. There are no new alliances formed that can challenge the supremacy of the Titans.

So what is left ? We all go back to empire and mine Veldspar ? We sit in a corner and whine ?

Of Course not, we each play the game to the best of our abilities and enjoyment but that does not mean that 0.0 and Titans are not a broken feature and item.

Then comes the entire problem of sovereignty and POSs which I may or may not take up.

Please CCP take these things into consideration before adding more stuff like walking in stations or adding more tech III stuff.

The newest addition to the hangar makes it’s way through the warp tunnel. I have never flown a Jaguar before but feel at home in its counterpart the Wolf. It handles very well and responds fine to my subtle instructions. I am eager to test its capabilities in actual combat.

I approach the Y-M gate in the kari system and jump in unopposed, passing an Obelisk, that now will hold back a few minutes more before jumping in I’m sure.

A quick scan confirms that I am alone on the gate and I initiate warp to the D61A gate hoping to find some unsuspecting prey jumping into Y-M.

The Jaguar hold still 3000 km from the gate aligned at half speed when a Cyclone lands and jump into D61A. I know I wont be able to fight such a formidable ship on my own and settle in for a wait. No sooner have I informed the small crew that they can take a short break before the voice comm crackle with the voice of Forty Three, he has engaged the Cyclone and is already taking it down on the other side of the gate. I quickly warp to the gate and jump to give support if, for whatever reason, he should need it. The cyclone buckles under the combined firepower of our ships.

Quickly getting the remains salvaged, Forty Three warps out and I go into high orbit around the gate. As Forty Three leaves  the cavalry arrives in the shape of an Abaddon with some additional support ships. I feel pretty confident from the distance of 170 km when he lights up my ship and fires a salvo.

My camera drones have a hard time focusing with the laser beams hitting, but no serious damage is registered. None the less it is an impressive range for an Abaddon. I take the Jaguar closer to see when damage will register and at 135 km it becomes interesting as a 4th of my shield is peeled away. I make a mental note of damage, range and vector and warp off. We shall meet again I grin to myself.

Subconscious I register the low buzz of an incoming message.

- All pilots are to RTB ASAP in F4R, a council will adjourn.

Signed Kerth

I’ve alway found it peculiar that a Gallentee can climb to the top of a Matar clan alliance. But the people of Matar has strange ways and I shall not begin to understand them anytime soon. However the message is clear and leaves little room for interpretation. A quick scan confirms that the Y-M gate is clear of bubbles and I slip by the small fleet that has taken up position after the Cyclone kill. A quick stop in Esa for fuel and I was ready to go.

As I make my way towards F4R I notice the ever increasing number of ships that seem to head in the same direction. There is complete silence on the internal communication channel and I can feel a slight shiver. The ships bear strange markings. Hastily painted it seems. Simple yet strikingly fitting paintings so very like the many clan symbols I have gotten used to.

I pass a Hurricane close by and notice the red rings painted around the numerous gun turrets. White zig zag stripes forms what looks like lightning towards the nose of the ship. The Bloody Hand of Matar marks it a Ushra’Khan vessel but the tribal markings are new to me. An Apocalypse, also with tribal markings, 10 km off make for a strange sight and a blinding contrast.

F4R show local ship numbers over their hundreds. The docking point is a mess as everyone struggles to keep ships out of each others way and at the same time slip into the station. In high orbit around the station is multiple Ushra’Khan ships that I recognise. They keep a watchful eye on the swirling sea of ships.

The voice communication channels are no longer silent. The guttural voices drown out the other races as insults and threats are are slung at each other. So far no real incidents has occurred but the tension is there, hanging in suspense. With so many warriors with their ego and pride gathered in such a small place it is bound to go wrong at some point as tempers erupts and guns flash.

Being a product of The State and KIA I am not used to such displays but find them fascinating. I take the high orbit to observe and keep my ship safe. Navigation in that seething cauldron of ships is hazardous at best.

Some hours later the docking port has cleared enough for me to fly into the hangars of the station and dock up. My pod is extracted from the Jaguar and transported to the cleaning facility where I take a much needed shower. Checking my NeoCom as I dress I can see the gathering will be tomorrow at the earliest. In The State or in KIA ASAP means right now but here where Matar Tribal rules are enforced ASAP means in the next few days. Checking my appearance in the holomirror and making slight adjustments to my collar I set off for the local bar in this part of the station. I am very proud of the Collar buttons that I have ordered from the Gallentean girl. She had mixed in some Mercoxit that gives them a sligt glimmer appearance when compared to other U’K insignias. At first I had opposed the idea of mixing Mercoxit as I had heard they could emit gasses when mining and to walk around with it right under ones nose sounded very unhealthy.

In the bar the air was thick from tobacco and my lungs struggles to breathe. The noise was overwhelming and the amount of people moving around even more so. My hearing caught the roar of Ombeys voice booming with laughter and I started to make my way in that general direction. I had to make a few detours as small groups of armed freedomfighters stood shoulder to shoulder with no obvious way around due to antique weapons they all seem to be carrying. An axe of sorts if I know my Matar history. Looks very vicious and I can see how that weapon must have been an intimidating display in the older days of hand to hand combat.

Ombey is located at a battered table, with lots of people around looking at him as he with lots of gestures recreate a battle out of styrofoam cups and glasses with beer. I smile as I stand behind Sapphrine and watch as my noble stealth bomber is pictured as a shot-glass with rum moving over the table. More laughter erupts as two Abaddons are “blown up” as Cribb empties the glasses. The battle depicturing degenerates into a semi drinking contest as everyone wants to “blow up” a CVA ship. Beer-glasses are tilted and turned over and Ombey have to give up the storytelling as everyone is pushing and shuffling to get beer from the table. Laughter erupts again and friendly insults are thrown at each other. I am offered a glass of rum by Ombey as we greet and are not late to accept the glass of rum. Strange weakness I have for that stuff.

The station intercom booms up and a voice is heard though I can’t quite make out who the owner is:

“Your attention please, brave warriors. Your attention please.”

There is a short break to allow the voices to lower

“Thank you for your hasty return to F4, I hope your journeys were trouble free… at least no trouble for YOU.” Chairs are driven into the floor over and over and general laughter ensues. “You have been brought back to F4 for an announcement which will take place at 0900 sharp in the Conference Hall. So, please eat, drink and be merry, the bar is free for tonight!” A roar of voices goes up to a level almost critical to the health of my hearing.

When things clam down, or as much as they can with so many clan people around, I can talk to Zoolkhan, Cribb and Ombey. Apparently there will be some sort of congregation tomorrow in the great hall where the different clan leaders will “Address urgent matters”. I can see from the smile on Zoolkhans face that he knows more than he is willing to tell at the moment.

“Fine, fine, be assholes!” I declare as I give a wink and walk to the bar for an additional glass of rum. I can’t stand to be in the bar for more than a few hours before my throat can take no more smoke. I salute everyone around the table where we sit and bid them goodnight. As I make my way out I can see the overworked security people wishing they could go to bed as well. But they have more fist and knife fights to stop and a mess of a bar to clean up later. I don’t envy them and the clone VAT guys that have to pull out an angry Matar that has just lost a clone in a bar fight.

I don’t sleep well with the anticipation of what is to come and wake way too early. I can hear people shuffling by outside the door. A quick shower, getting dressed and I’m ready to go.

In the corridor I almost crash into a procession. Old banners are being prepared and drums with brass rings are being polished. “DevilDog Brigade” the banner proclaims with tribal markings below… I recognise the marking as some that were on the ships I saw yesterday.

As I make my way towards the Mirkur corporate hangars I take note of more and more people with strange markings. The Phoenix of Phaze-9 is blazing from a banner held by a Caldari male. I recognize him as Kristos Valamache and next to him is the CEO Maestro Ulv. I remember them coming from the depts of Providence where they had lived till they could bear the mockery of freedom no longer. Not quite tribes people but top class freedom fighters.

At the door to our hangar I see a lot of the other Mirkur guys waiting around all dressed in their finest. For some that means a leather vest for others like me it is full gala regalia with my new U’K buttons, medals and markings. Poreuomai has pulled the corporate standard from some dust filled cabinet and is checking it is in condition to be displayed. That means it has the right amount of holes, ripping and dirt that are expected on a standard and banner. Zoolkhan is running around the crowd trying to get everyone into something that resembles a line behind Poreuomai. Ombey, Akikio and I exchange smiles at the efforts Zoolkhan puts into it all. Cribb has to refrain from returning the smile but his eyes hints at the amusement he derives from the circus as well.

It is almost 09:00 and we are half herded half walking nobly towards the assembly hall. Even from two decks away we can hear the tribal drums echo down the corridors. We have no drums to proclaim our coming but Zoolkhan has issued Axes for all Brutors and I have gotten an old saber in a silver holster. I have never wielded a saber in my life but it seems very important that we all appear armed and ready.

Approaching the conference hall my ears start ringing from the booming sound of the drums. The mass of people is pushing and yelling with clan leaders, alliance leaders trying to maintain whatever dignity they had planned. The banners and standards are all that hold some cohesion to the different clans and corps as a natural beacon to gather around.

The rather large group of the council is located at a podium and supervise as people are taking their seats. More chairs are being knocked over than sat on though. Kerth approaches a microphone of sorts with Karn and Sapphrine at each side. The constant drumming is replaced by complete silence.

“Warriors, I hope you enjoyed last night, and that your heads don’t hurt so much now. The reason you have been gathered here is to let you know something of great importance, and I wanted to tell you in person. As you know, we have quite a history, and a black spot on that history is the actions of Sylph Alliance.”

Wild cries erupt and the heavy axes are clashed into nearby items adding to the drums that once again gets a beating. Several are whistling as well.

Kerth raises his hand for silence and once more complete silence falls over the hall. The contrast is striking.

“We have been regularly hitting them in Catch and Providence, but today, we are stepping it up a level.” a short pause is held for artistic reasons “We have just issued a CONCORD sanctioned WarDec, and in 24 hours we are cleared to fight them in empire.”

The whole room is turned into chaos as warriors cries of the full of their lungs, banners and standards are flying above the crowd and we in the Mirkur are no less jubilant. I even find myself yelling war cries though it is drowned out by much louder and deeper voices.

= TO WAR =

It has been some interesting weeks. We have made incursions at large into Providence and recently CVA and Sylph have adopted a firm convoy doctrine they seem to follow to the letter. The lone haulers have become fewer and their jumpbridges are often partolled by interceptors.

They gather in large fleets and move their Freighters in the safety of numbers.

Little safety they find in those large fleets when our ever watchfull stealth bombers dive in for another go at their fleets whereever they are found. Fighting outnumbered in small mobile forces never counting more than 20 ships we can stretch their forces and make them run in order to cover all the incursion alerts that go out.

Evolution. Evolution, action, reaction. The constant adaptation of tactics and doctrine forces both sides to be on their toes. CVA and Sylph has kept up and adapted to our new form of warfare by doing everything in convoys. We shall put their courage to the test as we unfold our capabilities of strikeing in large numbers anywhere regardless of their fleets holding the stargates. Will they still feel safe ? Will they be able to adapt ?

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