CCP seems to be back on track. We as customers are likely still cashcows and ignorants to be milked but at least CCP focus on stuff we want to be milked for. However there seems to be one detail that many have missed. The non consentual PvP of 0.0. The tactics where all this new content can shine. Jester names the new boats to be perfect anti capital ships and high sec gankser but I hope they are more. I long for the vibrant 0.0 where roams would spark fight between small groups as well as the hunting of PvE ships.

In order for that to succeed we need people back in the belts, easily scannable.The current mechanics aim at bringing as many people together in as small a space as possible. The result is you make 15 jumps and then stumble over a large quantity of players and then it is empty space again. If you are solo or a small gang then you will not be able to do anything to them. Hence you place a cloaky cyno ship and wait for that single gank and then it is high fivves all the way around that you spend 10 hours of afk nerdiness and 20 people to get a single kill.

Get people out of those sanctums. Get people back in the belts, so directional scanner can be applied and the “warp-to” is on overview. Alternatively make the sanctums appear on overview. No more scanning for them, it is just a time sink (and shield) for the PvE’ers and a block to the PvP’ers. Alternatively make the PvE’ers scan for them but as long as there is a ship in there it appears on overview.

Back in the days a small gang would come in, people warp out left and right and occasinaly the gang would snatch a ship. Mostly they would just linger for a short while and then move on after throwing insults around and everyone was happy and could get back to playing their game. The PvE’ers got a wake up call and might even form a defensive gang, The PvP’ers got a thrill and moved on or got chased off. The point being THEY MOVED ON. They did not linger in afk ships waiting to cyno in that lame gang. PvE’ers could get right back to ratting.

That brings us to my other dead horse I keep beating. Small gang objectives in the sov game. The new ships have a dps that makes them viable for assaulting buildings and structures. Im working on a post on the sov mechanics and the upgrade system and will see how it all fits in there. My idea is that surrounding systems support the main system, say directing 2 systems resources into one as part of an upgrade. Its all very insubstantial atm as I constantly find flaws in objectives and dynamics.

 

 

 

It hurts.

Note: This has been an article in the making for quite some time. I think I started on it before the summer 2011 therefore I have tried to update it to current levels of news. Anyway here it goes:

It hurts to be without EvE I must admit. It has been a major part of my hobby time and I miss it. Sadly the EvE I miss is no longer. The current shape EvE is in is not my EvE but I’m still struggling with ideas on how to improve EvE. In the following I will go over my thoughts on the different expansions. This is as much a tribute to my experience as an EvE player as it is a cry to CCP to focus on gameplay.

Expansions

I will focus on expansions I personally have experienced but here is the link if you are looking for a complete list of expansions. Wiki list of expansions.

Bloodlines – March 2006

This is the state of the game when I started playing. It was a huge world and exiting. I think I got to play this for a month before Revelations came out which was my first meeting with content development and why we subscribe to a game. To be frank I found 15 euro to be a huge sum initially. Diablo II had servers running for free for crying out loud. At that time I did not appreciate the development or the sheer size of EvE.

Revelations – November 2006

Invention ! Rigs ! Contracts ! Scanning and probing ! Exploration ! Invention ! New fleet system ! 8 New regions ! New Battlecruisers

Talk about game influencing mechanics. This was achieved from March to November. There were hardly any flaws as I remember it. Initially there was a some problem with the seamless map, a feature since abandoned and you could from the start turn it off so you went directly to the map instead of going over the animation. A patch later applied EvE voice. A tool I’ve never used much but when I have it has worked just fine for those small roams. Faction warfare relies on it heavily with its many smaller corps.

Just look at that intro video and tell me that you don’t get the chills. I was instantly sold. This what was I had been looking for. This redefined the very way gaming should be. Exiting, engaging and visionary.

Revelations II – June 2007

More more more, we the audience cried. We knew we were playing the lead racing horse. And more we got. CCP delivered Level 5 agents whose main intention was to bring people in groups out to low sec. Stealth bombers took to the sky as blob breakers. New players got introduced better and I got the feeling they more easily caught on. Sov, POS and Station changes brought promise to end the POS grind.

The release video. YES YES YES ! MORE !!! I am one with the gods ! That Nyx with the sunflare ? The stand off with the Amarr and Minmatar Titans ?

Trinity – December 2007

New times new engine. The Ravens now came off as… well not pretty, but at least something you would be willing to show the girlfriend without too much embarrassment. Brutix turned Corvette over night.

The heavy interdictor was brough forth and initially though I did not like it then it brought and end to the stabbed ships and could hold its own in minor engagements as well as tie down the more and more predominant Titans.

Black OPs, Jump Freighters and Maraduers was rolled out. Everyone was happy. Here was something for the carebears and the hardcore PvP’ers. We all wanted the marauders to actualy be roaming battleships but they turned out to be a ship meant for the NPC part of the game. Who do not fondly remember when they killed or ransomed their very first Golem. The joy !

“Walking in stations” was introduced for the first time at the fan fest. There were a flaw of the boot.ini files being deleted and after a quick firestorm on the forums everyone was happy with the fix. Though EvE players have always flamed and fostered trolls they also are very quick to back down when something is being done about a subject close to their hearth. 6 hours was what it took to fix this.

Everyone was lookingn forward to the faction warfare that promised to spark life into low sec. It was not delivered and postproned but none the less the new items and content was breathtaking.

The spectacular video.

Empyrian Age – June 2008

Factional warfare ! How I wanted to join this but I was busy hammering on CVA and was having too much of a good time to step over the threshold and try it out.

Roleplay and the in-game story pushed EvE to new heights. A book was released and I was ran out and bought it the day it came out. It was an ok read but nothing spectacular. The promise though of delivering books like starwars and other universes had my attention as I am a bookworm that eats 800 pages regulary. The book however did tie groups and factions together giving the impression of a dynamic and living universe. Again was the aim to bridge the gap between 0.0, low sec and empire. The factional warfare had rumours of being filled with bug and non optimal game play but CCP would fix this in future releases I was sure and confident.

Wiki: “This expansion was against the wishes of CCP Lead Game Designer Noah(CCP Hammer)  and as such has not seen any bug fixes, patches or futher development since it’s release.”

The video is again very well done and bodes well for the future.

Quantum rise – November 2008

Quantum what ? Certificate system so you could see what skills a player have, why? But we already had that and much better in EvEMon… Medal system so the corporation can give medals for achivements. What ? We have an ok rank and title system. It seemed completely irrelevant to the gameplay. New ship called the Orca, ok ok so there is a new ship that I guess it pretty cool for those smaller corps. Why not just upgrade the Frieghters ?

So servers and hardware was upgraded but I failed to see the perfomance boost. Auto pilot updated and grouped weapons were the only real features I found relevant.

Speed nerf was introduced renting almost all non vagabond speed ships useless for running gatecamps. A lot of people were hit by this and I saw a decline in solo roams and solo fights. Solo Zealots and Ishtars were not uncommon at the time and some performed very well.

The video was great as usual but it had more roleplay and staged showoff than any really new content. After watching it you feel elated but at the same time very aware that you have just watched a directed editored video and not actual game content.

Apocrypha – March 10 2009

So soon ? Yes please. With the Quantum Rise fresh in mind I felt a bit cheated of my expansion. Tech III, Worm holes, Improved AI and Training queue.

This is what we are talking about. Tech III brought a long sought feature to the game in the form of modular ships. The wormholes were vast and the new AI sharp. A refreshing surge and a bit of a nasty surprise as my HAC now had real trouble with these new Tech III hulls. Huge tank or hard to break repping powers. They could even warp cloaked and ignore bubbles at a cost but still a formidable ship line.

I flew a cloaked Vagabond at the time so I was not hit hard by the speed nerf but I saw some of the oldies drop out as they no longer saw their race as a functioning entity.

No scripts, this was a gameplay trainer with real content ! Hell yes my game was back in business and delivering.

Apocrypha 1.5 – August 20 2009

Mission arcs (Never reaaly tried it though I wantd to try), Rigs in different sizes, Specialized cargo bay.

Fair enough. Now with mini expansions. CCP did what it could to press content out as fast as possible.

No video and no fanfare.

Dominion – December 2009

This was the promised land. 0.0 was about to get the love it needed for it to grow. Warfare and sov mechanics, redesign of planets and our new EvE gate from where everything would be handled.

On paper the expansion looked good in reality the mechanics were non optimal and the redesign of alliances and the tools they cry out for were in sour demand. I could not care less for the In Game Browser updates.

An attempted implementation of EvE-Facebook, a browser and some mechanics that for some reason did not seem thought through. On paper it did look like a good idea though. Ohh well, everyone can slip and CCP will pick up the ball and run with it.

The worst thing yet to be implemented in EvE was anomalies/sanctums. Bringing ships into little caves to farm rats. Solo PvP took a turn for the worse. Entering, scanning and catching took so long time that the hunter became the laugh stock of the system. It went so far that we had to further nerf our fittings in order to scan down the anomalies making it extremely hard to break the tanks and at the same time putting as many people into a single system as possible making group defence easy. The battlecrusiers out there could outdamage, outperform and outright laugh at the HACs that were needed to run the camps to even get to the systems with anomalies. At the same time the carebears could use jumpbridge systems completely negate any and all risk of 0.0.

0.0 died with this patch for me and I moved to NPC space and then to empire. This was the all time low with worm holes not being for me nothing had really happened since end of 2007 which was the all time high. Tech III was supposed to be a saviour but it never really materialised.

The video spoke of tactics and dynamic combat. The reality was more grinding and timers. I loved the Russian “Burn em all” but that was about the thing to be said for the expansion.

Tyrannis – May 26 2010

Planetary interaction, completely needed in regards to making the major bits of the NPC market cut off and make EvE even more player driven and controlled. I had bought 6 POS towers and could stand and watch the prices drop. meh. But none the less a good development.

New land marks were added, gives depth to the story but really nothing more than anchoring cans in space with a text on and some graphic to go with it. Not spectacular.

Scorpion overhaul brought hope that the other ships would see some love and undergo beautification. Not spectacular but promising.

EvE-Gate or facebook is implemented but really brings little of value to the game that is not already covered by 3rd party. Having access to eve-mail OOG is very cool though and the calendar showed promise. Full integration with the forums were what we were hoping for.

Video was great as always. Overview HUD stuff has started popping up that does not exist in-game, this time it annoyed me. Why the fluff ?

Incursion – November 20 2010

Sansha invasions, New portraits, Fighter bombers, Noctis, Upgrade to planetary interaction, EvE-Gate. Learning skills removed.

Sansha incursions were on paper a good thing and I took part in quite a few but they somehow seemed stale. Something was missing but I still had fun when hearing an incursion had landed in 0.0 and shut down the jumpbridges. Freaking hilarious seeing just how dependant the big alliance had become of those. Ofcource I used them as well but I did not feel dependant. They are/were nothing but risk avoidance in what should be risk filled space. Yet another thing to ruining the solo or casual PvP experience.

The upgrade to the planetary interaction was much needed because you could get carpel tunnel disease before you could say “Restart or reconfigure my extractor”. Should really have been thought through the first time. When planetary was initially deployed I had a feeling that the developers had not really played it and that it was the work of a small group who had not properly tested if the gameplay was good vs a larger audience. Players had been vocal enough on the feedback but it should never have left the test server in the shape it came into being. It prompted me to start my own little production. I never came to enjoy it but the ISK was ok and the income semi passive which were good for my game time.

In all this expansion brought nothing of real value to me and I guess some extra content for the carebear which in it self is good. We want as many of these as possible so we can shoot them. We can till they move to 0.0 and do risk free PvE anyway… (Butthurt bittervet alarm). I was tired of not being able to play the game I had signed up for, the increasing breakage of risk reward. The anomalies and the difficulties they gave. Things simply worked better when people were in the belts. Up the belt spawns then but for the love of god remove anomalies or make them visible on the overview and easy to directional scan.

The video showed promise of epic battles and to an extent they delivered in the first days of the incursion. CCP even did in-game event with developers who controlled the Sansha but these were abandoned and became what we have today. Scripted incursions not much different than a regular mission lvl 5. Lets call it level 6, but still just a mission now in high sec with little risk. The whole risk reward structure seems broken somehow.

Incarna – June 21 2011

Leaks, backstabbing, RMT, Vanity items, Vampires, DUST, NeX.

Where did it all come from ? This had nothing to do with my EvE. Yes I had clapped at the prospect of walking in stations at fan fest but this was not what I had been led to believe was coming. The things that surfaced, CCP inner tourmoil, CSM trip to Iceland, Hillmars letter, the internal newsletter. This certainly was not the EvE I knew or the CCP I had come to trust would fix things. I realise they must develop other games and that some of my money go towards this goal but the sheer mindnumbing “I dont care about you” attitude displayed came as rather a nasty surprise.

The only thing that this brought was the limitations of jumpbridges but it is hardly an expansion worthy, it should have been a patch.

 

An interesting post popped up regarding the whole CCP incident.

The OP does a good job of getting all the facts togetether in a short sentences. This is mostly done to counter the new age movement of people saying the Jita riots were the cause of people being fired, CSM failing and what not.

To be perfectly clear. Only CCP is to blame and Hilmar has accepted that responsibility.

Then Jade made this little gem of a post: https://forums.eveonline.com/default.aspx?g=posts&m=241281#post241281

Eve players are something unique in the games industry – they are smart, passionate, active and now radicalised in the sphere of game development revolutions. Years ago when I served as the first chair of the CSM I listened to Hilmar describing the player representatives as “chieftains of the internet” coming to Iceland to argue for the way our tribes wanted to see this game develop.

Everyone likes being called smart or identifying themself with people being called smart but I still think there is merit, if for nothing else then this is unheard of in the gaming industry. It is not a minority who voiced their distress this late summer. It is serious people who cut subscriptions by 8% and that was just the people who could walk out from from their payment schemes here and now. Many accounts are still cancelled and subscribtions continue to run out.

Acccording to some gamesites there are a new cut comming this december if the CCP boat does not steer clear. I think december is optimistic depending on the roll-out for the “Winter is comming patch”. I for one will wait for feedback from the established old bitter vets on how they see the “expansion” before I re-subscribe.

As a side note I still dont see BC’s being dealt with or HACs getting the role they need. Sadly that little piece of work is being burried.

A little hopeless and desperate I tried to list some of the stuff I found at error, here among the HACs. Im not very good at such posts as I make them as postulates instead of arguments.

Anyway we all have much more drama in store and hopefully CCP can pull a rabit out the hat this winter so we can get back to just being bittervets and jumping at eachothers throats instead of CCPs constantly.

 

 

 

Update: As I delve into the forums it seems they laid of a few wrong people. I dont got a clear picture yet but I guess this day will be dedicated to reading forums (curse you CCP for taking away my posting ability).

 

And so it came to pass that CCP had to take the consequences of their alienment of the playerbase. It is sad that it has come to this but I applaude CCP for navigating these tough waters with open communication. It brings hope that I may return to the game I love and miss.

Some say that we Jita protesters are the ones to blame for the people loosing their jobs but as Jade puts it I believe we are responsible for the last 80% (arbitrary number) keeping their job in the long term. Im sorry for the people afffected by this but I truely believe it is for the better in the long run. I do forsee a continuing decline in player numbers into 2012 before the effects step in. CCP will have to rebalance the game (see my posts on HACs vs Battlecruisers, sanctums and solo roaming) and get rid of the BOTs as part of this.

The magic can be reintroduced and we as players and CCP as company can grow from there like we used to in the past.

 

http://www.eveonline.com/news.asp?a=single&nid=4769&tid=1

 

reported by CCP Manifest | 2011.10.19 13:24:38 | NEW

At CCP we have been working hard to expand the gaming landscape by applying the knowledge and expertise we’ve built up with EVE Online to create a new experience within the EVE Universe in DUST 514, as well as a new video game franchise in World of Darkness.

During the last few months, as evidenced by our interaction with the community, we made some missteps on that journey.

As we reexamine our outward relations, we are also taking time to reevaluate our internal goals. In doing so, we have come to the conclusion that we are attempting too many things for a company our size. Developing EVE expansions, DUST 514 and World of Darkness has stretched our resources too thin.

Rather than allowing this to persist, we have made the decision to sharpen our focus. Sadly, this means reducing our staff. We estimate that around twenty percent of global positions will be affected by this process. These will be predominantly in our Atlanta, GA office, although select positions in our Reykjavik, Iceland office will be affected.

We are very sad to lose some of our talented and dedicated colleagues to this necessary process. Naturally we are making every effort within our means to help them find alternative employment. Decisions like these are difficult for all those involved and extraordinarily sad for all of those whose lives are affected.

Following this reorganization, we must do a better job by focusing on these priorities:

 

  • For the immediate future, our mission is to enrich the vast EVE Universe by strengthening the continuous development of EVE Online while preparing to bring DUST 514 to market on the PS3. We do this in order to realize our ambitious and challenging plan of joining the two in a cross-platform, truly massive online world.
  • World of Darkness will continue development with a significantly reduced team. This team will continue to iterate and expand on the gameplay and systems they have designed. We will also redeploy creative teams in Atlanta to support the launch of DUST 514.

 

This will enable us to accelerate timeframes for new features and increase our ability to respond to community needs. The fruits of this realignment will be seen as early as this winter with the upcoming EVE Online expansions and the launch of DUST 514 private trials.

We understand how an announcement such as this can be perceived by our community and industry peers. We feel it is important to clearly address two questions that might arise.

First, EVE Online is in good health. Our subscriber numbers are higher today than they were a year ago. Unlike many other MMO’s on the market, we have continued to grow year-on-year since launch in 2003. However, over the past two months, our subscribers have gone down from their peak this summer. We attribute this to our own mistakes and poor communications with our players. We are correcting that now.

Second, World of Darkness lives on. Its concepts are revolutionary. CCP continues to believe that it will alter the landscape of the MMO as significantly as EVE has done but we need more time to continue to develop them before dedicating the substantial resources required to bring this experience to market.

As an innovator in the industry, CCP has never shied away from tough decisions, remaining agile to allow for shifts in production, technology and gaming trends since even before the launch of EVE Online. While our decision to refocus is a solemn one, it will benefit our players through a renewed commitment to the EVE Universe and its fans.

-Please keep discussion about this announcement in the following EVE forum thread. Thank you for your understanding that this day, and the days in the near future, will be very hard on the individuals at CCP. Sincerely, CCP Manifest

 

 

Thank you Andreus for formulating what I feel and what I fail to convey in my other post just before this.

Please post comments if you stumble upon a better or as good reply.

UPDATED ! Check last part of the post as I may add more.

https://forums.eveonline.com/default.aspx?g=posts&m=142076#post142076

 

Dear Hilmar,

Having a lot of experience with humbling situations in my life, I’ve got to say before I say anything else that I respect the courage, honour and humility it must have taken for you to write this apology. To err is commonplace, but to apologise for it is a sadly rare sign of human virtue in this day and age. It is redundant to say that my faith in CCP is no longer unshakeable, but your apology is something I wouldn’t expect from the CEO of bigger games companies like Activision, EA, Sony Online or Blizzard. Admitting fault and apologising for it is a good thing.

I know you’re a CEO, and you’re talking to customers in the manner of a CEO, but you’re actually talking to us – again, not something I’d expect from more mainstream games companies. You have not fully restored my faith in CCP – as you have said, I’ll be watching your actions more than your words. With the utmost respect, CCP has a history of apologising for things, fixing minor issues and calling it a day. For this to be a true turning point, CCP must truly change within and without – if you truly wish to convince us that CCP can deliver on the promise of EVE Online, you must commit to it one hundred and ten percent.

We need to see the radical changes we’ve been promised – regular iteration on older content, player issues addressed in weeks rather than months, constant interaction and dialogue with the playerbase. Reform and revitalise. Listen to player input at every turn. Test every feature you want to roll out on Singularity weeks in advance and listen to the testers.

Every time I try to leave this game, it pulls me back in somehow. I have never given up on the dream of EVE Online. I have never given up on the endless promise of tomorrow and the grand adventure of the far reaches of space.

I’m going to give you my cautious trust, CCP, one last time. Take me places I’ve never seen before and show me a world where impossible is a dirty word.

- Andrew

Andreus Anthony LeHane Ixiris
CEO, Mixed Metaphor
Media Consultant, Voyeur Studios
Mynxee mad a good one as well.
(God how I miss just knowing these people flew around me in space and crossed my pather every second month, in blogs or in space. Mynxee you made an impact and made EvE special in a subtle way, rushed over to see if you had any updates http://lifeinlowsec.blogspot.com/)
https://forums.eveonline.com/default.aspx?g=posts&m=142795#post142795
Admitting so many errors in judgment can’t have been easy. Taking steps to correct what’s been going wrong for while is surely costly and difficult. But much needed. So…thank you. And because one good turn deserves another, I’ve resubbed for 90 days, as a show of faith (can’t play due to lack of time + connection limits but the resub is symbolic anyway). Will be watching what you do…the ball’s in your court, CCP. Go, go, go!Many thanks to the CSM for their efforts in pushing for the refocus on flying in space, which I know have been considerable even if they are not alway observable. Keep cracking the whip of reason, space councilors!

Jade is in there as well (even made a slightly short post ! :D   Still cant get used to your avatar but you have made some fine posts over the last few months. Though many have the lolRP approach you have shown that the RP’ers have a firm grasp of this game and what it is about)

https://forums.eveonline.com/default.aspx?g=posts&m=143106#post143106

Well, thats why I’m still playing after eight and a half years.

Its nice to see the leader of CCP rediscovering the art of doing things differently and learning to love the spaceships again!

Seriously, its a good blog and I’m happy the revolutionary spirit in New Eden this summer has had what looks to be a good outcome.

That said, I still hate NeX!

On the point of alternative revenue to make up for falling monthly subs model – the truth is staring you in the face still. PleX is microtransactions in a form that Eve can live with. RL rich players buy plex for for $ to convert to ISK via the market in order to buy flashy spaceships. The end.

There really isn’t a need (or potential) for reinventing the wheel on this.

If you want to increase revenue via PleX invent isk sinks.

 Win breakdown by Keith Neilson (No clue who you are but you have my attention, I am one of those you speak of. Damn fine post !)

http://keithneilson.co.uk/10/eve-online-dev-blog-breakdown-special-edition?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Keithneilsoncouk+%28keithneilson.co.uk%29

Today a bombshell dropped in the form of this Dev Blog from CCP Hellmar himself.
The first thing to note is that it is not directed at the players of EVE but at the followers of EVE. This is important as it demonstrates that CCP finally realises that many of those who have played EVE in the past but stopped for whatever reason (much like myself) still keep up with the news. We stay in touch with the friends we made while playing, and we have fond memories of our time with EVE. We may even go back at some point.
This realisation that EVE’s community consists not only of current players, but past players as well is the first time I’ve seen CCP acknowledge those of us who have become lapsed players (or Bitter Vets) outside of the occasional marketing email tempting us with 5 free days. EVE’s community also extends beyond those who play, or have played, the game. It includes those who have never played (again for whatever reason) but who are intrigued by the idea of EVE, and that’s quite a few people.
Jester as always have sharp observations
I dont agree that the180 degree turn is only due to lack of establishment but it is sure something to take into account.
Do read the comments as Jester seem to attract some fine thinkers (And some less refined as well…)
 

What you have read or are about to read has taken effort. Lots of it and a pair of balls I did not believe Hilmar had. You will never see this from any other gaming company.

However…

I can no longer speak my mind on the forum as all my accounts are suspended and will remain so at least untill winter. Take note that the ones that acted are silent on the forums so the voice of the displeased gets smaller each day.

What Hilmar writes brings a hope that all is not lost and we may see EvE back in a state where it is enjoyable. Many people adress supercapitals, production, POS and many other important aspects of this game.

My wishlist is small:

  1. Get the 0.0 carebears out of those anomalies and into the belts so we can scan and  hunt them, alternatively make anomalies turn up on overview if activated. You will get rid of all the cloakies that wait for hours and days in a  system for a simple gank. Let the carebears earn isk instead of being camped in a single system and let us hunt them.
  2. Make the HACs (all of the races) viable ships again. Let me fight a Zealot in my Vagabond. Let me see the Ishtar hunt again. Hell 2 years back we had solo Cerberus’s cruising space.
  3. Bring ships back in line. Battlecruiser should kill a crusier but should not outshine a HAC or battleship like they do now. Battleships are the main ship to bring to a SOV fight.

Read my blog CCP for I have made suggestions or linked to people more briliant than me making suggestions and solutions. Please.

I want back in the game. I want back to Fan Fest again. Make me take the step this winter. Make a “balancespansion”.

This is my EvE:

I was there !  Tortuga !

Even with the old graphix this sends chills down my spine, Revelations No other destiny !

Bring my EvE back !

reported by CCP Hellmar | 2011.10.05 17:29:37 | NEW | Comments

Dear Followers of EVE Online,

The past few months have been very humbling for me. I’ve done much soul searching, and what follows is my sincere effort to clear the air with all of you. Please bear with me as I find my way through.

The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry. There are many contributing factors, but in the end it is I who must shoulder the responsibility for much of what has happened. In short, my zeal for pushing EVE to her true potential made me lose sight of doing the simple things right. I was impatient when I should have been cautious, defiant when I should have been conciliatory and arrogant when I should have been humble.

This soul searching took me back to when EVE was just an idea. Bringing her to life in 2003 was, in many people’s minds, impossible. But we found a way because EVE is something unique in the world. Getting her to 100,000 subscribers was an even more fantastical feat. Before long, we were launching in China, making DUST 514, merging with White Wolf to build World of Darkness, building Carbon, growing the company to 600 people, increasing our subscriber count beyond that of the population of Iceland and on and on, one resounding success after the next despite earthquakes, volcanic eruptions and even a world economic collapse.

Somewhere along the way, I began taking success for granted. As hubris set in, I became less inclined to listen to pleas for caution. Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans. Mistakes, even when they were acknowledged, often went unanalyzed, leaving the door open for them to be repeated.

You have spoken, loudly and clearly, with your words and with your actions. And there were definitely moments in recent history when I wish I would have listened more and taken a different path.

I was wrong and I admit it.

Captain’s Quarters

Without establishments and meaningful activities to engage in, forcing players into a mandatory single-player Captain’s Quarters experience was a mistake. I mentioned earlier the perils of not getting the simple things right. Removing ship spinning was a negligent oversight and a clear sign that we had fallen out of touch with our community. The interiors for Incarna were so scoped down by our launch window that CQ was essentially a prototype feature that we foolishly promoted as a full-blown expansion. We underestimated our development time, set impractical or misleading expectations, and added insult to injury by removing something in which players were emotionally invested.

I fully empathize with your disappointment in CCP. We would have been much better off positioning Incarna as an optional technology preview that interested players could have experienced and helped us to refine. The tragedy here is that the team really did build solid technology and great art to support what you can see and did it in way that sets a strong foundation for building out the rest. The fact is, in spite of our missteps, they delivered some of the most amazing interior rendering and character technology in the industry, and their efforts deserve praise. The fact we didn’t leverage their achievement more effectively is my fault.

Virtual Goods

Next we arrive at our rather underwhelming virtual goods rollout. There was hardly anything to purchase initially, let alone to put the cost of the infamous monocle in perspective. The last thing we wanted to do was create the perception that all items in the store would be in that price range. Quite frankly, it was rather pointless to begin with because we did not have a multiuser environment in which players could show off their purchases. It was another feature that we rushed out the door before it was ready.

We also didn’t do enough to assure you that this wasn’t the beginning of a “pay to win” scenario in EVE. Let me be blunt: Unless the MMO business changes radically, our virtual goods strategy for EVE Online will remain limited in scope and focus on vanity items, or as we said after the CSM visit this summer: The investment of money in EVE should not give you an unfair advantage over the investment of time.

Though the introduction was clearly flawed, our plans for virtual goods are intended to make your playing experience better, not to disrupt it. From a strategic perspective, we had to take these first steps because monthly subscriptions are increasingly becoming a thing of the past. The culture of online gaming is changing, just as the notion of digital ownership did with music. If we don’t evolve our technology, our game design and our revenue model, then we risk obsolescence, and we just can’t allow that to happen to EVE or to our community.

Incarna

For the same reasons, Incarna—the real one with actual meaningful gameplay in it— will be a big step towards the future. For an experience that relies so much on emergence and human interaction, it’s remarkable that it’s taken us this long to actually put a face on it. Once Incarna hits its stride, EVE will be more personal, and thus more accessible to general audiences. Visual self-expression in a virtual setting is a core psychological component of gaming; most people need to see their avatars, or something vaguely humanoid, or else they don’t connect with the game. We were behind the curve and it needs to be addressed for the sake of EVE’s longevity. We have the technology. Now we need time to add the content that will bring more meaning to the gameplay—again, without disrupting the space combat simulator that many of you are, or at least were, very much in love with—and without delaying crucial improvements that this core experience desperately needs.

A Humbler, Stronger CCP

I’m sharing these revelations with you now because it’s taken this long to transform them into action. From all this self-reflection, a genesis of renewal has taken root, a personal and professional commitment to restore the partnership of trust upon which our success depends, and a plan that sets the foundation for us to sensibly guide EVE to her fullest potential.  In the coming days and weeks, the details of this plan and what it means for you will be unveiled. Part of what led us down this path is the fact we have not communicated well. This blog, and those that will follow, will hopefully demonstrate our conviction to transparency.

Good things are coming. They always do when you learn from your mistakes. In 2007, we faced a similar crisis of confidence, and it resulted in the creation of the CSM. We’re a better company because of it. In the last months, we’ve taken a hard look at everything, including my leadership. What I can say for now is that we’ve taken action to ensure these mistakes are never repeated. We have reexamined our processes, hired experienced industry professionals for key leadership positions, reassessed our priorities, moved personnel around and, above all else, recognized our limitations.

For me, the most frustrating aspect of this is that after all this time, as far as EVE has come and in spite of everything that’s happened, I fervently believe with all my heart that we’ve not even scratched the surface of EVE’s potential. My personal failing is not reconciling that passion with pragmatism. We’ve been trying to expand the EVE universe in several directions at once, and I need to do a better job of pursuing that vision without diluting or marginalizing the things that are great—or could be great—about the game right now. Nullsec space needs to be fixed. Factional warfare needs to be fixed. The game needs new ships. We need to do a better job of nurturing our new players and making EVE the intriguing, boundless universe it has the potential to be.

We really do have something that no one else has. EVE is still unique in the real and virtual world. This is our vision for her, and we want so badly to take you there. But getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you. The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience. When we channel our passion for EVE constructively, we can make this vision a reality together.

But enough talk from me. We all know that much quoted phrase, “It’s not what you say, it’s what you do,” that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward.

Regards,

Hilmar Veigar Pétursson, CEO

CCP Hellmar

P.S. Please comment on our forums or on Twitter @HilmarVeigar

 

 

 

Hi all readers

I have just recieved my very first phishing mail. I felt kind of honored.

That inspired me to make a post where I go over the tools used to keep your computer and game account safe. First thing is to observe the #1 rule of not just clicking anything with a link, but when it does happen you want to be prepared. The below are what I term essentials and minimum programs. People have different tastes and different brand they swear by.

Secure your browser:

I use a number of tools to secure my browser. First of all I use two different browsers for home banking and for regular use. Many people use different methods, if you use others they may be just as fine. Feel free to make suggestions in the comments.

NoScript

The essential protection. This blocks site from running scripts in your browser via java or flash. This is an absolute must. Don’t get put off by the look of the webpage.

http://noscript.net/

KeyScrambler

Comes in a free and a premium version. The premium version is dedicated to protection of online games and espcially the MMOs.

Gaming in general and EvE-Online. I use the free version, pick your choice.

http://www.qfxsoftware.com/

BrowserProtect

Come in free and premium versions. I just use the free version. It basicly protects your browser from being hijacked.

http://www.browserprotect.org/

Secure your computer

Online Armor

A very competent firewall. Can be used with your windows firewall as they don’t seem to obstruct each other. This firewall also features an anti keylogger that will alert you if a program tries to sniff out keystrokes on your computer. It works, it’s simple and you get a fast overview.

http://www.online-armor.com/

Malwarebytes

This is your standard “lets get rid of the baddies” application. Run a scan every week and you should be fine.

http://www.malwarebytes.org/

Windows Defender

I believe it is native from windows 7 and forward but if you run an older OS then this is a nice addition.

http://www.microsoft.com/windows/products/winfamily/defender/default.mspx

AVG Antivirus

Anti virus is good to have and AVG has yet to turn me down. I run regular scans

http://free.avg.com/us-en/download-avg-anti-virus-free

Misc

Tools and stuff.

Symantec

Offers quite a range of tools for specific malware:

http://www.symantec.com/business/security_response/removaltools.jsp

Virus scanner

http://security.symantec.com/sscv6/ssc_EULA.asp?langid=ie&venid=sym&plfid=23&pkj=QIZCGVRVRMNRYBXUQIZ&vc_scanstate=2&bhcp=1

Security checker

http://security.symantec.com/sscv6/WelcomePage.asp

Online scanners

Not in any order of preference or anything.

http://www.kaspersky.com/virusscanner

http://housecall.trendmicro.com/

http://www.f-secure.com/en_EMEA-Labs/security-threats/tools/online-scanner

http://www.windowsecurity.com/trojanscan/

 

This is a very good sum up of events.
Discussions can be had over the details but the major picture is there.

 

I have !

Never seen so fast response. Constantly 4-5 Devs sitting right there in the chat channels.

You ask and you get and answer, quite refreshing. No petition system yet but eventually they will have to come up with a solution for reporting bugs, stuck and whatnot.

I will be aiming for this bad bot come this weekend. Just look at those 4 turret slots. Cant wait for the PvP. Seems they have done a decent effort to remove the blob as well as giving the smaller robots a chance as they can go where the larger cannot, dodge the bullet and so on. I’m eventually going for a vagabond (ofcource).

 

Slowly, slowly now. The turret turned taking in the surroundings. My first day as an Agent had begun.

My Arkhe robot seemed to respond fine though the information press on my neuro implants was astounding. We are ofcource trained to this but still being actualy hooked up with the alien technology comes as a chock. Any flaws in your DNA or brain mapping and you may never wake up again.

As I progress through the initial process of hooking up with my Spark i run diagnostics and get first missions to check my responsiveness as well as understanding of orders. Basicly a Spark is a small nano robot that reside in the main robot itself. Should the robot be destroyed in battle then the Spark will be transfered to a new robot. All investments and upgrades to the robot lost but the nano robot is able to store experience in the sense that it can quickly execute process done before. It takes some time for a certain skill to be stored completely as having it repeated a few times.

Today I have taken the first steps to become a full fledged combat agent. Let us see where we are tomorrow…

 

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